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Worlds built to teach.

A look at the kinds of games we make – across subjects, ages and platforms. These are sample concepts that show our range and approach while our first client case studies are in production.

Key art from Fraction Frontier – A frontier full of pies, plots and pizza – and the fractions hiding in them. K-5 · Math Web & tablet
Fraction Frontier

A frontier full of pies, plots and pizza – and the fractions hiding in them.

An exploration game where grades 3–5 stake claims, trade goods and bake their way to fluency with fractions. Adaptive difficulty keeps every kid in the sweet spot between bored and lost.

Sample concept · designed to align with CCSS math
Key art from Cell City – Run a living cell like a tiny, very demanding city. Middle school · Biology Web · museum kiosk
Cell City

Run a living cell like a tiny, very demanding city.

A management sim where students keep a cell alive – routing energy, building proteins, fending off invaders – and absorb how organelles work by actually running them. Built for classrooms and a science-center exhibit.

Sample concept · classroom + exhibit build
Key art from Code Quest – Cast “spells” by writing logic – and learn to code without noticing. After-school · CS iOS & Android
Code Quest

Cast “spells” by writing logic – and learn to code without noticing.

A puzzle-RPG where players solve dungeons with loops, conditionals and functions. The grammar of programming, taught as the grammar of magic. Designed for after-school and home use.

Sample concept · CSTA-aligned
Key art from Safe Shift – A shift where every shortcut has a consequence – and nobody really gets hurt. Workforce · Safety Web (SCORM/LMS)
Safe Shift

A shift where every shortcut has a consequence – and nobody really gets hurt.

A branching workplace-safety simulation: read the floor, make the call, and see how it plays out. Replaces the click-through compliance module people sleep through with a game they replay to beat.

Sample concept · LMS-ready, trackable
Key art from Word Wanderers – Tiny travelers who collect sounds to build words and worlds. Early literacy · K-2 iOS & Android
Word Wanderers

Tiny travelers who collect sounds to build words and worlds.

A gentle phonics adventure for new readers – decoding, blending and sight words wrapped in a cozy collect-and-explore loop. Designed with early-childhood specialists and a lot of patience.

Sample concept · early-literacy aligned
Key art from History Heroes – Step into the hard choices of the past – and feel the weight of them. Social studies · Nonprofit Web
History Heroes

Step into the hard choices of the past – and feel the weight of them.

A narrative decision game where students live key moments in history, weigh real perspectives, and see the ripples of their choices. Built for a nonprofit with a grant and a point of view.

Sample concept · grant-pitch demo

Got a subject in mind?

Tell us what learners should walk away knowing – we’ll sketch the game that gets them there.

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Got a topic, a course, or a wild idea?

Tell us what you want learners to walk away knowing – we’ll turn it into a game they actually want to play.